Sunday, November 25, 2012

"Guild Wars 2" no treatment class, changing battlefield positioning


"Guild Wars 2" game is not special treatment class Correspondingly, each class has its own exclusive treatment skills, and bid farewell to the traditional human shields, treatment and output mix instead become each class are able to bear the vacant position on the battlefield, mage or warrior, can become the output, or take damage.  guild wars 2 gold

Has been able to achieve flexible conversion functions of each class in the battle, "Guild Wars 2" has substantial skills with all the skills are not fixed, but can with the weapons, equipment, and select different generic skills to match, to adapt different combat environment.

In other words, in "Guild Wars 2", you will not encounter a particularly sought-after class, or they can not find a particular class and waiting eagerly for everyone to become the core of battlefield!

Saturday, November 24, 2012

Change your view of the battle, to restore the true sense of battle


"Guild Wars 2" semi-lock mode of operation combined with a high degree of freedom of the athletic games and combating flu, while avoiding the difficult sight class non-locking mode, can be said to be the most fit players accustomed to the operation and restore the true sense of the battle battle mode, fighting to focus more on skills and go places. Even in PVE, tumbling skills to escape the monster has become a very important issue.

Removable cast fighting constantly walk

"Guild Wars 2", most of the skills are in the running cast your casting read the article how long can walk side side cast. The degree of freedom has always been decisive factors affect combat experience, and "Guild Wars 2" in the degrees of freedom of the fighting has been reached smoothly and as the realm of the arbitrary. Street a stone, a stick or a wrench in the toolbox, you can become your weapon. Each weapon, not the strict sense should be tools, has its corresponding attacks and skills, there is no strict limit hunters only with bows and arrows, Master only with Staff.

Jump and dodge skills fighting more realistic

Combat environment and the operation is fully liberalized, tumbling, jumping, mobile post moves, all the necessary means to escape the skills, but does not affect your casting. Double-click the arrow keys twice rolling in that direction a short distance, not only can be used to dodge spells, can also be opened or shorten the distance between each other. Underwater battle is more unique position to compete, attack moves are completely different and onshore.

Team battle skills with key

"Guild Wars 2" skill system is very easy to learn. Your basic skills from the weapons you use, then you can attack from a lot of skills, treatment skills, vocational skills and devastating elite skill, chosen arbitrarily, free combination.

"Guild Wars 2" class expertise in fighting, without exception. Because each class are versatile and have a wide variety of skills and abilities, and the mix of each class in the battlefield becomes irrelevant.

You can also team up with other players with the combination of the batter skills, these skills are often hurt amazing, the fight against the enemy effect is particularly evident, for example, shot arrows through the firewall after the Firebolt, or through the dark field, to become a life stealing arrows.

Overall, Guild Wars 2 combat system infinitely close to the real world, so that players can really feel the ultimate battle experience.

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Thursday, November 22, 2012

The fighting everywhere, "Guild Wars 2" underwater battle mode detail


The underwater world for Tyria explorers, is full of magic and unknown region, many explorers fascinating adventure Holy Land. "Guild Wars 2" underwater world is different from other similar games canceled very much limited to fully expand the freedom of adventure. For example, in the underwater world of Guild Wars 2 "and not breathing strips roles including freedom to roam, no need for ventilation and surface.

"Guild Wars 2" underwater battle mode also another way to create something new. When the role is floating on the water, fast forward fast swimming, just as much as a swimmer. Descend to the underwater movement speed is decreased, and the weapons will automatically switch to the underwater weapons, thanks to "Guild Wars 2" unique weapon skill system, underwater skills with the weapons handover automatically changing.

More exciting battle in the water, water monsters also have their own characteristics, explorers harvest Unlike land battle experience, still needs its own operations as well as his skills to settle down, after all, the underwater world is more crisis-ridden, and not a hint of slack.

To switch into the water, not just weapons, helmets will be switched automatically. Underwater after entering, the role will be automatically replaced by scuba, will change the role of the corresponding attribute.

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Wednesday, November 21, 2012

"Guild Wars 2" Quake Mjolnir production methods


"Guild Wars 2" Quake Mjolnir production methods, Mjolnir is the hammer with both hands. Weapons and the main use of the mysterious fusion synthesis, one of the the accessories needed inventors skills to 400 in order to produce.

Weapons and materials:


An Eldritch Scroll (50 skill points)

A Gift of Light

100 Mystic coin

250 Charger Lodestone

Accessories Gift of Light materials:


orichalcum ingot 250 (500 O Mine)

Charger Lodestone 100

Gift of Ascalon 1 Ge (500 copies of currency exchange)

Cured the Hardened Leather Square 250 (T6 Paper 500)

To make weapons must have 350 Charger Lodestone, the current market price of about 2 GW2 gold, 30 silver and 350 needs about 805 Guild Wars 2 gold cost is really a high price weapons.

Monday, November 19, 2012

Comprehensive Quest "Guild Wars 2" dual-mode Dungeons system


Tyria world is extremely dangerous in many places, even the most experienced, best-equipped team dare not enter, it is the underground city, these underground city are displayed in the form of different styles Tyria adventure who's in front.

"Guild Wars 2" Dungeons are designed for wealthy explorers of the spirit of adventure, design, Dungeons large, a private adventure regional only high-grade team dare challenge. Dungeons the dangerous abnormal, but for those who dare to brave challenges of Tyria mainland Dungeons generous returns so that everything becomes worth.

Each Dungeons are divided into story mode and exploration mode. The story mode has a gripping plot terrorist enemies. In the exploration mode, Tyria explorers who can come into contact with more challenging content, more diverse objectives and obstacles.

When you first explore the underground city, you will experience the story mode, the focus is to experience the story plot organization - the fate of the legendary hero Blade adventure epic. For example, in the Twilight of the tree underground city, your team and the famous Hill Warri thieves Casey work together against the evil of the Hill Warri nightmare atrium organizations.

The events in the story mode will lead to new challenges in the exploration mode generation, while also greatly increase the difficulty of these challenges, more stringent test team. If your team successfully completed the the Dungeons story mode will unlock exploration mode. From the three routes, you can choose your own route, a choice will have a distinct Dungeons, new area, new challenges and more terrifying monster.

"Dungeons Guild Wars 2" is not just an ordinary Dungeons, because she will be the dynamic event system into the underground city. Dungeons will happen in the story mode and exploration mode dynamic events, these events will be triggered because of the player's choice, or other factors. Explorers discover, in the same Dungeons choose the same option will because these random trigger the dynamic events and get a completely different gaming experience.

Those who dare to challenge the Guild Wars 2 Dungeons team will face enormous risks, but the rewards(Guild Wars 2 gold) are also huge. Each Dungeons has a unique weapons and equipment. Such as those obtained from the haunted tomb of Ascalon armor, will and armor sorrow owned underground city, and also different from the test Dix manor found equipment.

"Guild Wars 2" Dungeons give those organized team of explorers brought the epic challenges, so that they can more deeply explore Tyria secret.

Saturday, November 17, 2012

November 15 new content in Guild Wars 2 - Necromancer


Reaper's Touch: This skill applies 4 stacks of vulnerability per hit instead of 3.

Mark of Blood: This skill now uses the standard staff scythe cast effects.

Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.

The Soul Reaping trait line now properly increases maximum Life Force.

Ghastly Claws: This skill's damage has been increased by 10% and updated to indicate the correct life force gained.

Soul Marks and Mark of Revival: These traits now work together to grant 3% life force to players when triggered.

Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill's field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.

Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.

Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.

Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.

Spinal Shivers: This skill's casting effects and audio are now consistent with or without the Spiteful Talisman trait.

Summon Blood Fiend: The Blood Fiend's survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.

Spectral Walk: This skill now sets its underwater slot appropriately on recharge.

Weakening Shroud: This trait now functions underwater.

Mark of Evasion: This trait is no longer a blast finisher when the mark is created.

Plague Blast: This skill's casting time has been reduced.