Wednesday, November 28, 2012
31 tips comprehensive analytic DNF
1, see detailed skills briefly, such as 100% +100 physical attack power class big guns of choice forces.
2, most of the skills are presented 5000%, the part of individual skills% 3000 +16000 Rubing knot division select magic attack card.
3, Asura percentage + Solid hurt select intelligence selected, based on their own skills solid injury and the percentage ratio of the power or magic attack.
4, part of the job requires the whole property enhancement, such as Asura Summoner.
5, according to their strength and select Properties strengthen, such as very cheap dark attributes Pharmacy and Orb.
6, part mad war this physics class eat crit medicine crit medicine and dark attribute Pharmacy CD conflict "is even more should select the independent.
7, relatively small fixed damage skills class QP should choose physical mobile evade.
8, attributes strengthen than independent hurt a little higher, but some monster attribute Resistance high, while independent not attribute Resistance.
9, fixed damage Partial most skills class weapons highest intensity to 10 is sufficient, there is no necessary bloody Kelly.
10, percentage of the class should be more to collect high-strength weapons instead of their own to strengthen.
11, figure out their class characteristics suitable to wear their own equipment.
12, such as mad war, cat teeth and bleeding injury bracelets have not the same level of false purple.
13, the pink loaded merits, the ancient 2 properties with who knows.
14, according to their own class choices corresponding equipment, such as machinery the Elwynn ring and black pearl is essential.
15, Do not always heap a property, as it will only be counterproductive, such as the the mad war strength heap to 2000, the speed of hit rate is not higher than others.
16, dress attributes, such as Soul Calibur, skills do not need to release, is instantaneous, it should be appropriate to select MP recovery forces, such as Devil May Cry if you need to move, defense, avoidance, intelligence, release, attack speed.
17, magic career Shoulders belt shoes should choose a magic critical hit.
18, Do not blindly extreme pursuit of damage.
19, festive sets and the sky for brush map sets only subtle differences a little.
20, Do not brush blind abyss, because the system will not be paid to you every day for a few pink SS, from time to time send you two, if you adhere to the brush five times the abyss every 10 days, then I believe you explosive stuff will make you satisfied.
21, synthetic the sky sets of a site less than 4 times no decisive change a part of synthesis and so on.
22, pet is good, but the addition of only a power of 120 agents as simple equipment fashion up and then consider pets.
23, strengthen the equipment must have two of the same value of the attack force weapons.
24, high strength, no equipment is not .
25, Shadowless Sword value fact, there is no value BM invitations went to try his luck.
26, blood ring is certainly good, but the price is really too expensive .... After 50 south and into the abyss of the soul enchant SS Ring.
27, PKC in the gap is very large indeed, to 8 to 10 above example, you are a Devil May Cry, civilians also 70K ~ 100K of blood, carcass poking a mad war 2 sets away your basic.
28, Only suitable for the richest 26; optical properties strengthen.
29, destruction fusion is only suitable for rich, remember!
30, civilians ideal for brush ordinary and adventure ghost train, BM is also very good ....
3, doing wild boar sets of fact, also there is no ancient 2 years of it, the basis than any are important, such as red-eye reckless God angry big jump 3 + big jump, the number of attacks bracelet + BM Ring + Tu stamp + deep sea sub + festival sets = challenge any pressure reckless pants shoes can do out of the ring.
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