Thursday, December 27, 2012

Game designers talk about the concept of "Guild Wars 2" class balance


Recent game designer Jonathan Sharp Guild Wars 2 class balance published a blog post to talk about the direction of the the class balanced design concept and design of each class of the game, and the subsequent development of the situation of the game class.

the concept of class balance

We usually try to make a change in balance between career with the calculation and control, but not significantly weaken or strengthen a class. We want to see all of the class in the same starting line, we want to avoid "playing hamster" refers to the balance of style (see that class too strong to weaken). Generation of patch generation God will make the game system is unstable, so we try to make several small adjustments, rather than the time to put into a large-scale change, we had to later verify the correctness of.

When the design and balance class, we are trying to ensure that the role and the integrity of its class characteristics. Therefore, we do so, we ensure that the functions of the rules and weaknesses Overview of each class have.

Soldier

We hope that the soldiers in a sturdy body has good melee output capability, they can still do the AOE range damage, but they are not good at dealing with Ranger and his pet. They are difficult to eliminate the effect of the gift of the enemy, and only through their original violence. They may have a hard time and deal with the symptoms of the enemy, and may need to seek the help of his teammates to keep their own are not subject to the control of symptoms.

Keeper

Keeper is a heavy armor class, dependent on the inherent lower life treatment capacity. They the battlefield focus on regional control and punish foes. We hope that they feel very powerful, when they the full bounty state, but the When these favors state is eliminated, they will begin to feel the pressure. They are easier to remove than the soldiers symptom control, and soldiers in melee range to maximize damage.

Ranger

Ranger career combined with his natural ability and pet skills. We balance the idea of ??the career, you have a pet to help you battle. In fact, the Ranger can have more than one pet, the way they control the pet will affect the results of the current fighting. We hope that the Ranger has some thieves dodge characteristics and maneuverability. This career can cause physical injury and symptoms of injury in the melee or range class.

Engineer

Engineers are a very versatile class. Although he is not suited to Compare the remote ranger or melee warrior and guardian scope of sexual combat lack of capacity (AOE). But they have a lot of manipulation of the device, and use them to keep themselves and their teammates gift effect. They can use different tools depending on the circumstances, but at the same time, they will lose their main hand weapon.

Robber

The thieves have the maneuverability, stealth and high monomer output capability. If you use the scope of their stealth AOE damage or symptoms skills, they will become very vulnerable. Although they are very fragile, but has highest outbreak injury. They pass to set traps, weapons coated with venom and mobility to place to launch an unexpected attack.

Mesmer

Mesmer major offensive way through the manufacture phantom. Have the illusion of illusionists are very powerful, and lose the illusion will become very fragile. They deal with the enemy symptoms skills more than any other class, but also by the enemy symptoms skills interference in the. Them thieves have stealth and mobility, but after when their phantom skills are seen through low health physique will become very passive.

Elementalist

Elementalist is recognized as a comprehensive class, the number of restrictions on the skills the Elementalist special features cast at the appropriate time, how to use the four elements essential Elementalist. The element division has the best team support and the ability to control, as well as some of the wide range of magic damage.

Necromancer

The Necromancer legal systems of the class with the highest blood, death shroud "special skills" to extend the value of life. Although they did not escape or skills to avoid damage, but compared to other class they have more a war of attrition. They can use a variety of Poison weapons, enemy through symptom skills to bring a lot of real damage. They have a lot of interruptions and control skills, residual blood enemies almost impossible to escape from their hands.   GW2 gold

Follow-up progress

Whether you choose what kind of talent, tanks and physical DPS or legal systems of symptoms can be obtained in the battlefield and PVP place. We do not want to work independently of a talent in the game. Contribute to the healthy development of the game allows players to try a variety of talent types.

AOE skills balance. We think some of the wide range of skills in PVP too powerful, we will in the next few patch repair.  guild wars 2 gold

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